GPU expert and software engineering manager with experience leading geographically diverse teams to deliver high-quality, high-performance 3D graphics software. But now retired and focused on giving back!
Implementing new API features, supporting new hardware generations, optimizing performance, and improving correctness and stability.
People and project management focusing on leading from the front, attentive issue tracking, regular re-prioritization, and timely communication.
Collaborating with partners and competitors alike, leading new API development, and pushing employer's agenda while working to achieve consensus.
Created 501(c)(3) nonprofit and website where donors pool their monthly contributions, nominate, and vote for which charity should win the pool each month. Now focusing on growth through SEO, social media marketing.
Worked with Epic Games on first Metal demo (Zen Garden), iMac VR demo (Darth Vader with ILMxLAB), and kept Unreal Engine and Fortnite running smoothly on Apple platforms. Led GPU tools and benchmarking teams. Presented at WWDC. Represented Apple on Khronos and as spec editor for OpenGL ES 3.0.
Led team of OpenGL ES and Direct3D Mobile driver devs spread across 10 time zones. Represented on Khronos and OpenGL ARB. Co-authored 3 editions of OpenGL SuperBible. Led OpenGL driver re-architecture effort.
Created content-based image search engine, where you could search based on what an image looks like rather than just keywords. Designed web site, Java painting GUI, and web spider. Filed four provisional patents.